Ian,
I think we are nearly there. Osg 2.8 has fixed the bug:
ftp://ftp.abbeytheatre2.org.uk/fgfs/Screen-shots/hunter-lwo-tanks.jpg
Here we have a .ac aircraft with 2 .lwo "droptanks" slaved to it. They drop
too! I still cannot confirm how textures are handled, or not as the case
might be. No I didn't model the drag :-).
Osgconv also works, at least it does for .lwo -> .ac, but again no textures
to test.
I hope that's all more encouraging. So, anything else we can do for you?
Vivian
PS The Fairey Rotodyne looks like fun - that will be a challenge for the FDM
folks!
-----Original Message-----
From: FGD ML [mailto:fg...@pomf.net]
Sent: 06 February 2009 20:52
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] The use of models from other formats
2009/2/6 Martin Spott <martin.sp...@mgras.net>
FGD ML <fg...@pomf.net> wrote:
> I guess "wait and see" is realistically the best hope we can have for the
> foreseeable future. That's a bit of a disappointment really.
Well, you're asking for turn-key support of a format that's just very
specific to _your_ job, as the tool you have choosen to use doesn't
properly (as it seems) export into one of the other 'common' formats,
like 3ds or OpenFlight.
I would not call this 'disappointing', instead I'd see this as a nice
chance for you to support other people's effort on either improving the
.lwo reader in OSG or the development of other conversion tools ;-)
Well, that is certainly an interesting view of it all!
Simply for the record, when I started making 3d models we had very few
choices, I think mostly it was a choice of either using sculpt 3d or not
using sculpt 3d really, that is if I do recall back that many years
correctly just off the top of my head. <g>
Over the intervening 24 years some other software has become available and
I've tried a lot of them as they came and went, always looking for the best
of course. I first found lightwave on the Amiga, where it was born, and to
be honest I instinctively knew that having a title that could run on 2
platforms (Amiga and Apple) and not look or behave too differently on
either, and which did not crash the whole time, and was solid enough to have
pretty consitent results was probably a good thing. So I decided to let it
stay as long as it continued to do all that and as long as nothing truly
better came along. So, here we are. Since then windows 95 happend and that
too got a version for it, since it too had that extremely well thought out
multiplatform interface and it's concistency I moved over to PCs for doing
3d fairly competently not very long after that. The only choice I made in
all that was to stick with that which wsa pretty much first and which has
prioven itself time, after time, after time, to just plain flat out work,
and to do all it ever said it would! I'm certainly not clear on whether it
is a choice or not at that point.
With hindsight I probably should have been clearer that the disappointment
was related to being told that FG was lwo friendly and then find that not to
be the case. No more or less than that, and I do not feel that a too
terribly unreasonable reaction really.
As for the opportunity, point me at the efforts you allude to, and tell me
what you need that I may be able to help with. Bearing in mind I make
models, and that's what I am any good at all at then I may not bve able to
add anything but that, in fact that's what I've been trying to add to it all
since the first moment. However we are not in any position to drive any of
that forward, programmming is not what we do. It's outcome is something we
work with, and at times simlpy accpet how it is, sometimes with good humour
other times grudgingly, particularly when it makes life harder for no
obvious reason, as it sometimes does.
While I have been exploring this with you here, another has been trying
figure out scenery, and has reported good potential, and yet another has
been investigating AC3D and Blender and what they could do for us. And that
is why we look for something other than them. We know roughly what shape the
thing we need is, but not how to make that happen. We also have an
appreciation and great respect for config files you can manually edit, so
you won't scare us off very easily with those! <g> We know how much you will
need them too, so we really are prepared to be as helpful and as
accomodating as possible about them. I've been trying to come up with ideas
and ways it could be easy for you to get them without much effort too.
So, where is the workshop, and who do we need to work with?
--
Cheers,
Ian
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