On Wednesday 07 October 2009 11:18:07 am Stuart Buchanan wrote: > > I'm very surprised that performance has decreased so significantly. > However, there is a possible explanation. >
FWIW, I've run into one situation where the new cloud code significantly slowed down my system. I found that reducing the range setting from 20km to approximately 11-12 kilometers gave me back decent performance, without too mach sacrificing of detail. It seemed to be a rather sharp transition, so I'm wondering whether texture memory use has something to do with it. Just thinking out loud, Would it be feasable to impement some sort of LOD scheme, where sprites are dynamically added as they are getting closer? That way, it might be possible to have clouds across a much larger area with as much of an impact on performance. Cheers, Durk ------------------------------------------------------------------------------ Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel