Heiko Schulz wrote:aeitsch...@yahoo.de> > I coulden't try the new cloud patch yet- I'm waiting that someone makes a > binary > snapshot for win32-users ;-) > > So much I understood, there is a certain level of sprites numbers needed, so > that the single clouds is correctly shaded. > But as transpareny is one of the strongest factor which slows down, it is no > wonder that the fps might decreases... > > As our technic is very similar to the one of X-Plane and MSFS, it is quite > interesting how they got managed to have a bit better perfomance:
I think a big difference is that MSFS uses Impostors. These effectively pre-render a set of sprites onto a texture, and use the resulting texture until the view angle changes significantly. This saves a lot of transparency rendering. Unfortunately, last time I tried it, the OSG Impostor implimentation was very broken, and I didn't have the skills to fix it. I may have another look to see if it has been improved in recent OSG releases. -Stuart ------------------------------------------------------------------------------ Come build with us! The BlackBerry(R) Developer Conference in SF, CA is the only developer event you need to attend this year. Jumpstart your developing skills, take BlackBerry mobile applications to market and stay ahead of the curve. Join us from November 9 - 12, 2009. Register now! http://p.sf.net/sfu/devconference _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel