On 7 Oct 2009, at 22:21, Stuart Buchanan wrote:

> Unfortunately, last time I tried it, the OSG Impostor implimentation  
> was very
> broken, and I didn't have the skills to fix it.

As a general point, if impostors worked well in OSG, there's many  
other things we could be using them for - up to, and including,  
complete scenery tiles. This would enable the view distance to be  
pushed up quite high, without impacting framerate the way it currently  
does.

I agree, though, that fixing it 'properly' requires some OGS skills -  
but then I'm surprised more people in the OSG community aren't also  
needed decent impostors.

James

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