Hi
> 
> That's the correct definition. I
> meant that the frame rate was "clobbered." Perhaps
> "clobbered" is a bit strong. 
> Tim
> 

This gives far more sense then.

For KSFO it would maybe help to change the power pylons. Currently it is one 
sized .ac-model but which is changed in size per scale-animation in .xml.
As we already know every used .xml will slow down, so a big amount of .xml in a 
scenery can be "deadly" (like Paris-scenery)

Problem: I don't think to replace all power pylons is an easy task....

Cheers
HHS

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