I agree that there should be some sort of standard or rule for models,
aircraft,texture size, etc, if it's to be included  , since Im not sure of
the limitations myself ... I've seen a few occasions where FG has to rescale
a texture because of an oddball texture size.
Cheers



On Mon, Feb 8, 2010 at 2:26 PM, Heiko Schulz <aeitsch...@yahoo.de> wrote:

> Hi,
>
> > Many of the specific
> > and generic building models are layed out in a way
> > that's non-optimal for OSG and OpenGL, with separate
> > objects and textures for each wall of the building.
>
> At least this is easy to fix in Blender. "Consolidate into one image" is
> the keyword.
>
> Nethertheless I wonder how many people contributing with making 3d-objects
> really knows the Rules of 3d for OSG and OpenGL?
>
> I guess not much...
>
> So we maybe needs a list of rules what we can do, waht we shall not to do
> etc...
> Is there any source without studying 3d-Design and Programming?
>
> Thanks
> HHS
>
>
>
>
>
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