Me included.
I don't know if you have seen the screenshots topic in the forum, but I
posted an image of an iPad sitting on a desk in the Carreidas 160(which
I've been working on quite hard lately). I get a ton of these messages,
obviously because the textures aren't of the optimum size(square?), and
it also uses multiple textures.
> I agree that there should be some sort of standard or rule for models,
> aircraft,texture size, etc, if it's to be included  , since Im not
> sure of the limitations myself ... I've seen a few occasions where FG
> has to rescale a texture because of an oddball texture size.
> Cheers
> 
>   
> 
> On Mon, Feb 8, 2010 at 2:26 PM, Heiko Schulz <aeitsch...@yahoo.de>
> wrote:
>         Hi,
>         
>         > Many of the specific
>         > and generic building models are layed out in a way
>         > that's non-optimal for OSG and OpenGL, with separate
>         > objects and textures for each wall of the building.
>         
>         
>         At least this is easy to fix in Blender. "Consolidate into one
>         image" is the keyword.
>         
>         Nethertheless I wonder how many people contributing with
>         making 3d-objects really knows the Rules of 3d for OSG and
>         OpenGL?
>         
>         I guess not much...
>         
>         So we maybe needs a list of rules what we can do, waht we
>         shall not to do etc...
>         Is there any source without studying 3d-Design and
>         Programming?
>         
>         Thanks
>         HHS
>         
>         
>         
>         
>         
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