Hi,

> Many of the specific
> and generic building models are layed out in a way
> that's non-optimal for OSG and OpenGL, with separate
> objects and textures for each wall of the building. 

At least this is easy to fix in Blender. "Consolidate into one image" is the 
keyword.

Nethertheless I wonder how many people contributing with making 3d-objects 
really knows the Rules of 3d for OSG and OpenGL?

I guess not much...

So we maybe needs a list of rules what we can do, waht we shall not to do etc...
Is there any source without studying 3d-Design and Programming?

Thanks
HHS





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