Hi, > Many of the specific > and generic building models are layed out in a way > that's non-optimal for OSG and OpenGL, with separate > objects and textures for each wall of the building.
At least this is easy to fix in Blender. "Consolidate into one image" is the keyword. Nethertheless I wonder how many people contributing with making 3d-objects really knows the Rules of 3d for OSG and OpenGL? I guess not much... So we maybe needs a list of rules what we can do, waht we shall not to do etc... Is there any source without studying 3d-Design and Programming? Thanks HHS __________________________________________________ Do You Yahoo!? Sie sind Spam leid? Yahoo! Mail verfügt über einen herausragenden Schutz gegen Massenmails. http://mail.yahoo.com ------------------------------------------------------------------------------ The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel