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James Sleeman schrieb:
> Heiko Schulz wrote:
>> Just for those who wants to know what's going on in the flight sim world:
>> Outerra is a new 3d-engine for seamless planet rendering.
> 
 > That's what a "dense forest" should look like.
> And that grass textures!
> And look at the shadow when they fly along lowly, that slightly bumpy 
> ground surface.

I also loved the forrest and the "wobbly" gound where you could see the
shadow.

But their graphics engine has a big problem (I hope they can easly fix
it): the landscape in the back "pops". There are mountains that are just
appearing. Such an effect during a phase where the pilot has to be
highly concentrated is not acceptable - at least for a professional
flight sim AFAIK.

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