On Wednesday 10 February 2010 09:25:37 Martin Spott wrote:
> Dense forests are possible by tweaking the 'tree-density' parameter in
> 'materials.xml' and nice grass textures, well, need someone to care for
> the textures. It's as simple as that.

Nice looking grass textures are surprisingly difficult to do... I noticed that 
those guys use some fancy effects to get such a nice looking result ( "a free 
fractal channel has been used to mix three textures (daisies, grass and a 
lighter grass) together").

We have a more basic problem though - there's something very odd indeed about 
the way our grass runway textures are mapped, which was beyond my capabilities 
to fix when I looked at it (quite some time ago now).

I'm sure with all the new effects capabilities in FG something equally 
impressive can be done though...

Cheers,

AJ

------------------------------------------------------------------------------
SOLARIS 10 is the OS for Data Centers - provides features such as DTrace,
Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW
http://p.sf.net/sfu/solaris-dev2dev
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to