On Wednesday 10 February 2010 09:25:37 Martin Spott wrote: > Dense forests are possible by tweaking the 'tree-density' parameter in > 'materials.xml' and nice grass textures, well, need someone to care for > the textures. It's as simple as that.
Nice looking grass textures are surprisingly difficult to do... I noticed that those guys use some fancy effects to get such a nice looking result ( "a free fractal channel has been used to mix three textures (daisies, grass and a lighter grass) together"). We have a more basic problem though - there's something very odd indeed about the way our grass runway textures are mapped, which was beyond my capabilities to fix when I looked at it (quite some time ago now). I'm sure with all the new effects capabilities in FG something equally impressive can be done though... Cheers, AJ ------------------------------------------------------------------------------ SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel