On 10/02/10 22:25, Martin Spott wrote: > Dense forests are possible by tweaking the 'tree-density' parameter in > Really? Dense like was shown in that video? Without requiring a cluster of supercomputers to run it at a workable framerate?
> chance of getting even better textures than we currently have :-) > As much as new textures are desirable, getting results like Outerra is more than that, in fact I'd say the textures are a very small part. http://outerra.blogspot.com/2009/05/horizontal-displacement.html Quick version, image down the page, left & right are the same textures, the right side has a horizontal displacement using a fractal source and lots of math I don't have a hope of understanding in my lifetime to make the complex "rockyness". Same textures, left looks not so different to flightgear, right looks holy-crap-thats-awesome. ------------------------------------------------------------------------------ SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel