On 10/02/10 22:25, Martin Spott wrote:
> Dense forests are possible by tweaking the 'tree-density' parameter in
>   
Really?  Dense like was shown in that video?  Without requiring a 
cluster of supercomputers to run it at a workable framerate?

> chance of getting even better textures than we currently have  :-)
>   

As much as new textures are desirable, getting results like Outerra is 
more than that, in fact I'd say the textures are a very small part. 

  http://outerra.blogspot.com/2009/05/horizontal-displacement.html

Quick version, image down the page, left & right are the same textures, 
the right side has a horizontal displacement using a fractal source and 
lots of math I don't have a hope of understanding in my lifetime to make 
the complex "rockyness".  Same textures, left looks not so different to 
flightgear, right looks holy-crap-thats-awesome.




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