James Sleeman wrote: > That's what a "dense forest" should look like. > And that grass textures! > And look at the shadow when they fly along lowly, that slightly bumpy > ground surface.
As soon as we're having proper OSG-based shadows in FlightGear, I don't see why the same effects couldn't be done here as well. > These are the 3 biggest things I've always been ultimately disappointed > by in any flight sim. Dense forests are possible by tweaking the 'tree-density' parameter in 'materials.xml' and nice grass textures, well, need someone to care for the textures. It's as simple as that. If we stop scaring developers away, then we're certainly having a chance of getting even better textures than we currently have :-) Cheers, Martin. -- Unix _IS_ user friendly - it's just selective about who its friends are ! -------------------------------------------------------------------------- ------------------------------------------------------------------------------ SOLARIS 10 is the OS for Data Centers - provides features such as DTrace, Predictive Self Healing and Award Winning ZFS. Get Solaris 10 NOW http://p.sf.net/sfu/solaris-dev2dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel