Hi,
> Hi Heiko, > > The question is wether contributors are inclined to follow > these > guidelines. Basically this is most likely to end up in the > maintainers > being the target of nasty accusations - like the one on > this very list: > > "My [...] scenery is downloadable but not included into > Jon > Stockill's database as it has been offered but *rejected* > by one of the > maintainers of this database due to the technics I am using > to create > it. So this scenery and the [...] and the new > coming [...] scenery are only available from my homepage > due to this > rejection which is not my fault (except that I have special > technics to > create them)." Yep, I really can remember this story... He could have solved this after using his technics, but well... > > In fact this is a rather delicate issue since quite a few > modellers > have rather little understanding beyond the "works for > me"-point. The > current, rather moderate list of guidelines is subject to > frequent > ignorance. On the other hand I'm happy to report that the > topic has > quite a few sunny sides as well since some of 'our' > contributors are > _really_ careful about doing things right and are > submitting > _excellent_ work ! Exactly that's why I wish a list of rules. You can't prevent some "stupid" peoples, but it will surly help to make it easier for both sides. > Another delicate point is the fact that the understanding > of > "collaborating as a community" among model contributors > covers, to put > it mildly, a wide range of ideas. To be a bit more precise, > the "Not > Invented Here"-attitude is pretty much wide spread and some > of the > involved people behave as if the primary target of their > involvement is > to alienate contributors over to their very own private > collection of > models (there's more than just one single prominent case > for such > effort). Yep, as long that isn't because any licences issues, I don't like this too. > > You, see, the topic is not _that_ easy to deal with, > especially > because a) some of the contributors are excellent modellers > but not > highly technical people and b) parts of this rather small > side-project > resemble a wide political mine field. We can't prevent b) but we can gain improvements on a)! >If someone starts a wiki page, or directs me to an existing one, I'll >write >down my thoughts. As long noone else is faster, I will try it the next two days. Would be also good to collect them and make it sticky in the forum. I would like to see some "Don't do!" and something about textures. As an example the f14-b is splitted into several objects with its own textures- good or bad? I did the same for the Bell UH-1 model and Helijah disagreed as it is not-optimal and against the "rules". >Also, as I've mentioned before, I want to be sensitive to the modeling >>workflow and what's possible with the popular tools. If we need to work >on >post-processing and optimization at load time, then so be it. Yep, but there will be still some "Don't Do!"! and it would be helpfull to know them. >This is a difficult problem for the programmers too: people run >Flightgear on >machines with a range of performance of several orders of >magnitude. Also, >the "works for me" phenomenon is very tricky to deal >with graphics >programming: If someone is getting 20fps they are happy to >still get that >with their snazzy new model, whereas the user who is >getting 60fps will be >pissed when that model causes his frame rate to >drop to 30fps. And that >situation is possible even if the modeler follows >all the rules. Perfomance vs. looking/handling. There is no rule, as hardware increases in perfomance. Cheers Heiko __________________________________________________ Do You Yahoo!? Sie sind Spam leid? Yahoo! Mail verfügt über einen herausragenden Schutz gegen Massenmails. http://mail.yahoo.com ------------------------------------------------------------------------------ The Planet: dedicated and managed hosting, cloud storage, colocation Stay online with enterprise data centers and the best network in the business Choose flexible plans and management services without long-term contracts Personal 24x7 support from experience hosting pros just a phone call away. http://p.sf.net/sfu/theplanet-com _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel