On Thu, Mar 18, 2010 at 5:56 PM, Frederic Bouvier <fredfgf...@free.fr> wrote:
>> I noticed the same problem with roads and 3d buildings -- they're >> floating above the city. Is it possible to make the bump maps go up >> instead of down? > > In Shaders/urban.frag, change line 57 : > > vec2 dp = gl_TexCoord[0].st; > > into : > > vec2 dp = gl_TexCoord[0].st - ds; > > Tell me what do you think. Try to land in the city. I didn't seem to make any difference -- 3D buildings, trees, etc. were still floating above the roofs of the bump-map buildings. I also tried vec2 dp = gl_TexCoord[0].st + ds; and vec2 dp = gl_TexCoord[0].st - 2 * ds; Thanks, David ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel