----- "Erik Hofman" a écrit : > David Megginson wrote: > > I didn't seem to make any difference -- 3D buildings, trees, etc. > > were still floating above the roofs of the bump-map buildings. I also > > tried > > Keep in mind that relief mapping is just trickery to make something > look like it is standing out from the scenery. In fact everything is > rendered in the same 2d plane. That might be the main cause of this effect.
Exactly. If you want real silhouettes, you need to add geometry to the current terrain. It should be possible to alter depth information to have realistic intersections with 3d objects, but I didn't manage so far. -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://fgsd.sourceforge.net/ FlightGear Scenery Designer ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel