Vivian Meazza ----- "Vivian Meazza" a écrit : > Frederic Bouvier > > > > > ----- "Vivian Meazza" a écrit : > > > Frederic Bouvier > > > > > > > ----- "Vivian Meazza" a écrit : > > > > > I have seen something like this if I add the <generate> tag to > a > > > > > model shader. <generate> works fine in a terrain shader. > > > > > However as default you should not be using any model shader > > > > > with <generate>. > > > > > > > > What ? > > > > > > What What? > > > > > > I haven't mentioned this before because I'm still investigating.. > > > Lauri Peltonen also had a look and came up with an odd error > > > which neither of us understood properly, but there is some > > > indication that it depends on the order of the tags. Or it > > > might be that my shaders are simply crap. > > > > > > Or are you querying the default shaders? > > > > I am just unaware of this kind of problems and it could have > received > > more publicity than just an anecdote in a somewhat unrelated > thread. > > > > No one else is reporting it therefore this is most likely my own > incompetence, and it's only in shaders that I have written myself. > When I have shown that it isn't I will file a bug report.
If you are not so sure there is a bug, why are you saying : > > > > > However as default you should not be using any model shader > > > > > with <generate>. so my "what ?" Good night, -Fred -- Frédéric Bouvier http://my.fotolia.com/frfoto/ Photo gallery - album photo http://www.youtube.com/user/fgfred64 Videos ------------------------------------------------------------------------------ Download Intel® Parallel Studio Eval Try the new software tools for yourself. Speed compiling, find bugs proactively, and fine-tune applications for parallel performance. See why Intel Parallel Studio got high marks during beta. http://p.sf.net/sfu/intel-sw-dev _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel