Thanks for all the responses.

I have done a lot more playing around this evening.

It seems to be to do with generator/battery/external power switching.

I can remove the problem by artificially setting a constant voltage on the 
master bus and inhibiting bus switching.

Finding out whether this is due to the electrical switching logic or to some 
related effect in one of the aircraft systems is my next step.

With the switching inhibited the afterburners seem OK.

Are any other aircraft similarly affected?

 I am using the Lightning as a template for a model that I am developing, so 
I had problems when this fault suddenly appeared in my own development. Back 
checking to the original aircraft showed that for once it wasn't my stupid 
fault!.

AFAIK the Lightning has been stable and unchanged for some time now.

Alan
--------------------------------------------------
From: "Victhor" <victhor.fos...@gmail.com>
Sent: Thursday, March 25, 2010 9:51 PM
To: "FlightGear developers discussions" 
<flightgear-devel@lists.sourceforge.net>
Subject: Re: [Flightgear-devel] English Electric Lightning no longer runs

> Yup, tested and I only get a crash if I use the afterburners, engines
> can be started just fine.
>> Alan Teeder
>>
>> > Tim
>> >
>> > I should have been a bit clearer in my last post I was talking about FG
>> > crashing when I open up the Lightning Engines.
>> >
>> > I have tried turning off shades from the FG menu bar, but this does not
>> > come
>> > up until after the glFrontFacing errors so I have seen no change. This
>> > error
>> > seems to be present in many aircraft, not just the Lightning.
>> >
>> > Alan
>> >
>> >
>> > From: Tim Moore
>> > Sent: Thursday, March 25, 2010 5:21 PM
>> > To: FlightGear developers discussions
>> > Subject: Re: [Flightgear-devel] English Electric Lightning no longer 
>> > runs
>> >
>> >
>> > Alan,
>> > What graphics hardware are you running on? Turning off shaders should 
>> > get
>> > you going for the moment. Then we'll figure out how to conditionalize 
>> > the
>> > shader code for drivers that don't support gl_FrontFacing.
>> >
>>
>> Unlikely, I know, but is this crash related to the afterburners?
>>
>> Vivian
>>
>>
>>
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>
>
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Try the new software tools for yourself. Speed compiling, find bugs
proactively, and fine-tune applications for parallel performance.
See why Intel Parallel Studio got high marks during beta.
http://p.sf.net/sfu/intel-sw-dev
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