Hey Scott,

The Brisbane scenery thing was partly a test - some things worked well, others 
not so well.

Next will be to rebuild Australasia. My goal is to use better data for rivers, 
lakes, roads, rail, and modify landcover to match local features like parks 
etc. 
3D buildings in all major cities. Improve the airport runway/taxiway/apron 
layouts. Help finish the neat AI stuff that Innis did. 3D models of terminals 
and airport infrastructure. There are things like braided rivers in NZ that 
will 
need some work to make look good, but I have some ideas for those and other 
natural features.

It will be a huge job, and I make no predictions of when it will be done. I'll 
start grabbing the data first, but a Phenom 2 X6 superPC will be needed to 
build 
it all - ooops, I better ask she who must be obeyed if thats OK for me to buy - 
damn joint bank accounts... :-)

Regards,

Chris Wilkinson, YBBN/BNE.


________________________________
From: Scott Hamilton <scott.hamil...@popplanet.biz>
To: blobster...@yahoo.com.au
Sent: Fri, 10 December, 2010 9:43:13 AM
Subject: Re: [Flightgear-devel] Airport Water Clipping

Hey Chris,


    Would this be for all of Aus, or just BNE? 
    Be very happy to see better terrain and landuse scenery for the rest of 
Australia.


   S.



On Thu, 2010-12-09 at 13:25 -0800, Chris Wilkinson wrote: 
Hi there,
>
>In the experimenting I've done with my local region scenery I used vastly more 
>accurate lake, river, road, rail, and landclass data to generate my custom 
>scenery. The amount of disk space gobbled up by the custom scenery I built was 
>no bigger than that taken up by the default - that surprised me in a good way. 
>:-)
>
>If better data is available to build more accurate scenery then I think by all 
>means we should use it. The next time a build is going to happen for the world 
>scenery on the fg website I've got the shapefiles I used to generate my 
>scenery 
>so I'm happy to forward it to someone for use. The licence its under will 
>allow 
>that I believe.
>
>Regards,
>
>Chris Wilkinson, YBBN/BNE.
>
>

>

________________________________

>From:Martin Spott <martin.sp...@mgras.net>
>To:flightgear-devel@lists.sourceforge.net
>Sent:Fri, 10 December, 2010 4:38:49 AM
>Subject:Re: [Flightgear-devel] Airport Water Clipping
>
>"J. Holden" wrote:
>
>> For an airport like Innsbruck, where the airport automatically
>> generated grass polygon juts into the river "cs_lake", or like Honolulu
>> or Macau, when there is a "lake" in the middle of the airfield, would
>> it be possible to take a lake layer (or the lake layer) and "burn" the
>> water texture into the airfield before any of the taxiways are applied?
>
>Yes, in the not so distant future this should well be possible - at
>least technically.
>
>Yet I'd like to point out that this is going to open a new can of
>worms, not only but also because most of our lake/river data is so
>inaccurate that we might end up flooding large areas within airfields
>which are probably just being crossed by a single, small brook  ;-)
>
>Also note that the grass areas in and around airfields do also serve
>the reasonable purpose of keeping random vegetation and other partially
>automated stuff away from runways. Therefore I'd recommend not to
>generally ditch these grass areas but instead to make them optional on
>a by-airfield basis.
>
>Cheers,
>    Martin.
>-- 
>Unix _IS_ user friendly - it's just selective about who its friends are !
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