Emilian wrote

> 
> On Tuesday 22 March 2011 00:57:07 Vivian Meazza wrote:
> >
> > Nope, doesn't work.
> >
> > But this does:
> >
> > Map the .png file onto the AC3D model as usual -> convert the .png into
> > .dds in XnView -> load the .dds into AC3D
> >
> > No flipping of vertical required.
> >
> > Perhaps XnView flips it for us?
> >
> > Vivian
> Probably xnview sets the origin in the lower left (as is in OpenGL).
> Problem
> with .dds is that each tool used to convert the might set the origin where
> it
> wants :(
> So far I haven't found a way of specifying the origin...

OK - here's what I have discovered:

XnView converts to .dds, and doesn't require flipping, but AFAIKS it doesn't
generate mipmaps either. 

The Gimp (with the dds plug-in) does require that the image is flipped
vertically, but it does generate mipmaps.

Either way I can observe no discernable difference in quality or performance
using a 1024 x 1024 texture on my current .ac model. However, I haven't
carried out any quantative tests. All very interesting, but I'm not sure how
to proceed now. Back to .rgb perhaps? 

Vivian





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