I wrote: 
> > -----Original Message-----
> > From: Emilian Huminiuc [mailto:emili...@gmail.com]
> > Sent: 21 March 2011 22:00
> > To: vivian.mea...@lineone.net; FlightGear developers discussions
> > Subject: Re: [Flightgear-devel] Adventures in dds
> >
> > On Monday 21 March 2011 23:47:51 Vivian Meazza wrote:
> > > Here's the AC3D version:
> > >
> > > ftp://abbeytheatre2.org.uk:2121/flightgear/Tempest/TempestV_AC3D.png
> > >
> > >
> > > And here's what I see in FG:
> > >
> > >
> >
> ftp://abbeytheatre2.org.uk:2121/flightgear/Tempest/TempestV_FlightGear.png
> > >
> > > Vivian
> >
> > That's exactly what me and Heiko were saying, you need to flip the
> texture
> > vertically, BEFORE converting it to a .dds.
> 
> Heiko said this:
> 
> "You have to flip the .dds-texture vertically after converting to it"
> 
> 
> So that what I did. Now I'll try it the other way.
> 
Makes no difference flipping before conversion or after - Looks OK in AC3D,
but not in FG. So it doesn't look like .dds is a proper option without
further work.

Vivian



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