On Monday 21 March 2011 23:47:51 Vivian Meazza wrote:
Vivian,
> Here's the AC3D version:
> 
> ftp://abbeytheatre2.org.uk:2121/flightgear/Tempest/TempestV_AC3D.png
> 
> 
> And here's what I see in FG:
> 
> ftp://abbeytheatre2.org.uk:2121/flightgear/Tempest/TempestV_FlightGear.png
> 
> Vivian
The workflow would be like this, you map the model onto a .png texture. You 
finish drawing the texture, and before loading it into flightgear these two 
steps should be the last ones:
You flip that texture verticaly (in gimp for example), then you convert the 
flipped texture to .dds.


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