On Friday 25 March 2011 11:31:57 thorsten.i.r...@jyu.fi wrote:
> Hm, I'm running an nVidia GeForce 8600M GT from linux - unless the mobile
> version makes all the difference, that would argue against a graphics card
> issue (or maybe I'm missing something, I'm not a hardware specialist
> either...).
> 
> * Thorsten

If the card is sharing system RAM, it might not run out of bandwidth, but 
would certainly draw things slower afterwards. Since in the default config each 
cloud drawn requests a new copy of the texture, and that happens for a lot of 
them at once (since if an object is culled, I understand that it's texture 
might get flushed from the VRAM), it might be reaching the hardware limits.

If your card is sharing system ram, if this happens it will throttle the 
card's output, as the whole frame draw is slower. On cards that don't share 
system ram, I'm guessing the card just draws what's available, and loads the 
other object later...

I'm not a hardware specialist either, just guessing and throwing ideas into 
the mix.

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