On Friday 25 March 2011 11:31:57 thorsten.i.r...@jyu.fi wrote: > Hm, I'm running an nVidia GeForce 8600M GT from linux - unless the mobile > version makes all the difference, that would argue against a graphics card > issue (or maybe I'm missing something, I'm not a hardware specialist > either...). > > * Thorsten
If the card is sharing system RAM, it might not run out of bandwidth, but would certainly draw things slower afterwards. Since in the default config each cloud drawn requests a new copy of the texture, and that happens for a lot of them at once (since if an object is culled, I understand that it's texture might get flushed from the VRAM), it might be reaching the hardware limits. If your card is sharing system ram, if this happens it will throttle the card's output, as the whole frame draw is slower. On cards that don't share system ram, I'm guessing the card just draws what's available, and loads the other object later... I'm not a hardware specialist either, just guessing and throwing ideas into the mix. ------------------------------------------------------------------------------ Enable your software for Intel(R) Active Management Technology to meet the growing manageability and security demands of your customers. Businesses are taking advantage of Intel(R) vPro (TM) technology - will your software be a part of the solution? Download the Intel(R) Manageability Checker today! http://p.sf.net/sfu/intel-dev2devmar _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel