Nice "white-out" or rather "gray-out" when entering the rainy bit :) . (Not recommended with a plane that has no interior :P )
As for texture sizes, I think that those that are 6-9/sheet can be "converted" to 6-9 textures of 256x256, for the rest I think it depends on their shape, and of course actual cloud model dimensions. This way I think we save some memory from all those unused transparent areas in each of those sheets. Also elongated shapes should be stretched, to minimize the amount of complete transparent areas in the textures (if the models are textured corectly, then the correct shape of the cloud should be restored at runtime). I'll have a go at retexturing, redimensioning and choping this weekend if that's ok with you. Greetings, Emilian ------------------------------------------------------------------------------ Enable your software for Intel(R) Active Management Technology to meet the growing manageability and security demands of your customers. Businesses are taking advantage of Intel(R) vPro (TM) technology - will your software be a part of the solution? Download the Intel(R) Manageability Checker today! http://p.sf.net/sfu/intel-dev2devmar _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel