Nice "white-out" or rather "gray-out" when entering the rainy bit :) . (Not 
recommended with a plane that has no interior :P )

As for texture sizes, I think that those that are 6-9/sheet can be "converted" 
to 6-9 textures of 256x256, for the rest I think it depends on their shape, 
and of course actual cloud model dimensions. This way I think we save some 
memory from all those unused transparent areas in each of those sheets. Also 
elongated shapes should be stretched, to minimize the amount of complete 
transparent areas in the textures (if the models are textured corectly, then 
the correct shape of the cloud should be restored at runtime).

I'll have a go at retexturing, redimensioning and choping this weekend if 
that's ok with you.

Greetings,

Emilian






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