On Saturday 30 April 2011 13:15:30 Thomas Albrecht wrote: > Dear all, > > I also tried the textranslate method, but when I put the day/night > textures, say van.png and van_LIT.png each 256 x 256), into one file (512 > x 256) and make up an .xml as described in the wiki, both day and night > textures look distorted in FG. > > I assume the mapping specified in the .ac is no longer correct when I > change the size of the texture file? I have no experience with UV mapping > though. > > Any ideas? > Tom You would have to remap the respective faces to use just half of the texture. Otherways they use the whole texture and what you see as distorted is in fact both day and night displayed at once. Using separate files induces a slight delay as the night texture is loaded, and it's mipmaps get generated but might help with memory usage, as you're using only half the videoram than with the big two-in-one.
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