As You may know, I am making "Vostok-1" project for FG. It flies
already, I had made orbit twice, other guys had made some suborbital
flights because of control hardness.

But most of flight time goes on high altitudes and high speeds which
current FG terrain engine could not properly provide. If visibility
distance is short then it shows only clouds and still loads some terrain
with great lags producing for unknowing reason, it even may drop out, I
suppose because of memory overload. If visibility distance is high
enough then view becomes very cool

http://i.imgur.com/2TZKX.jpg

but it becomes useless completely, fps drops to one in minutes.

There's gotta be something way more simple, maybe without buildings at
all, but what could allow 1000km field of view and could change it
completely in two minutes.

With proper realization, I mean switching on only on high altitudes, it
would not affect normal FG users. Needed data can be downloaded
separately, so it would not affect normal users in that mean two.

I suppose to include already existing GPL solution would be better than
create own, maybe because I am more craft developer than simulator
developer.

So maybe You have some suggestions what it could be? Any help will be
highly appreciated. Me personally can not invest in it a lot of time
because of need to make additions to "Vostok", list of needed things is
huge still. But I am needing stable ground in that matter highly and
hope there is others who could like to be an astronauts in FG and need
it too.

With best regards,
        Victor Slavutinsky


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