On Saturday 30 April 2011 14:21:23 Heiko Schulz wrote:
> @Emilian:
> According to Tim Moore, FGFS's graphic specialists it is recommended to
> have large texture files, instead many smalls.
> 
> See also here: http://wiki.flightgear.org/Howto:_Improve_Framerates
> 
> Cheers
> Heiko
> 
Hmm, that depends. If those textures should be displayed all the time (like a 
livery), then yeah, I agree, one big texture is better than many smaller ones, 
also depending on your texturing needs. On the other hand, if you're not 
displaying half the texture most of the time, I think that's wasted VRAM, that 
could be freed for another texture of the same size. This might seem just a 
bit of wasted memory, but when you have 10-15 different buildings with such 
textures things start to add up, and you'd be using as much memory as for 
20-30 different buildings, and where you have a detailed village you could have 
two or more.

Just my o.o2RON on the matter :P
Emilian

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