On Saturday 30 April 2011 14:21:23 Heiko Schulz wrote: > @Emilian: > According to Tim Moore, FGFS's graphic specialists it is recommended to > have large texture files, instead many smalls. > > See also here: http://wiki.flightgear.org/Howto:_Improve_Framerates > > Cheers > Heiko > Hmm, that depends. If those textures should be displayed all the time (like a livery), then yeah, I agree, one big texture is better than many smaller ones, also depending on your texturing needs. On the other hand, if you're not displaying half the texture most of the time, I think that's wasted VRAM, that could be freed for another texture of the same size. This might seem just a bit of wasted memory, but when you have 10-15 different buildings with such textures things start to add up, and you'd be using as much memory as for 20-30 different buildings, and where you have a detailed village you could have two or more.
Just my o.o2RON on the matter :P Emilian ------------------------------------------------------------------------------ WhatsUp Gold - Download Free Network Management Software The most intuitive, comprehensive, and cost-effective network management toolset available today. Delivers lowest initial acquisition cost and overall TCO of any competing solution. http://p.sf.net/sfu/whatsupgold-sd _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel