Repost. Forum topic theme is http://www.flightgear.org/forums/viewtopic.php?f=6&t=12005
Hi. I am doing "Vostok-1" project for FlightGear and have a lot of problems due to current terrain engine what can not supply high altitude/speed flights. On normal 25km visibility it not shows anything but blue fog http://wiki.flightgear.org/images/4/42/Vostok-1-News.png because normal altitude for orbital flight is >100km, but it still loads something and produces great lags. If visibility is high enough, say 500km, it makes more or less cool pictures http://i.imgur.com/2TZKX.jpg but does it one time in minutes. I suppose what including some other terrain engine, say osgEarth http://osgearth.org/ and switching on it from some speed/altitude could solve all that problems. osgEarth is GPL and uses same OSG base as FlightGear. It seems to what include it will be comparatively easy. But me myself do not competent enough to implement it alone. I could do something in that case still but need a lot of help. It would be better if someone else would do it because I have a lot of problems to solve in "Vostok" and have a plans for next projects already. Can You help me? With best regards, Slavutinsky Victor ------------------------------------------------------------------------------ What Every C/C++ and Fortran developer Should Know! Read this article and learn how Intel has extended the reach of its next-generation tools to help Windows* and Linux* C/C++ and Fortran developers boost performance applications - including clusters. http://p.sf.net/sfu/intel-dev2devmay _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel