Repost. Forum topic theme is
http://www.flightgear.org/forums/viewtopic.php?f=6&t=12005

Hi. I am doing "Vostok-1" project for FlightGear and have a lot of
problems due to current terrain engine what can not supply high
altitude/speed flights. 

On normal 25km visibility it not shows anything but blue fog

http://wiki.flightgear.org/images/4/42/Vostok-1-News.png

because normal altitude for orbital flight is >100km, but it still loads
something and produces great lags. 

If visibility is high enough, say 500km, it makes more or less cool
pictures

http://i.imgur.com/2TZKX.jpg

but does it one time in minutes.

I suppose what including some other terrain engine, say osgEarth
http://osgearth.org/ and switching on it from some speed/altitude could
solve all that problems. osgEarth is GPL and uses same OSG base as
FlightGear. It seems to what include it will be comparatively easy. But
me myself do not competent enough to implement it alone. 

I could do something in that case still but need a lot of help. It would
be better if someone else would do it because I have a lot of problems
to solve in "Vostok" and have a plans for next projects already.

Can You help me?

With best regards,
        Slavutinsky Victor


------------------------------------------------------------------------------
What Every C/C++ and Fortran developer Should Know!
Read this article and learn how Intel has extended the reach of its 
next-generation tools to help Windows* and Linux* C/C++ and Fortran 
developers boost performance applications - including clusters. 
http://p.sf.net/sfu/intel-dev2devmay
_______________________________________________
Flightgear-devel mailing list
Flightgear-devel@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/flightgear-devel

Reply via email to