Hi Victor, On Thu, May 19, 2011 at 1:03 PM, Slavutinsky Victor wrote: > Repost. Forum topic theme is > http://www.flightgear.org/forums/viewtopic.php?f=6&t=12005 > > Hi. I am doing "Vostok-1" project for FlightGear and have a lot of > problems due to current terrain engine what can not supply high > altitude/speed flights.
<snip> > I suppose what including some other terrain engine, say osgEarth > http://osgearth.org/ and switching on it from some speed/altitude could > solve all that problems. osgEarth is GPL and uses same OSG base as > FlightGear. It seems to what include it will be comparatively easy. But > me myself do not competent enough to implement it alone. > > I could do something in that case still but need a lot of help. It would > be better if someone else would do it because I have a lot of problems > to solve in "Vostok" and have a plans for next projects already. Unfortunately, programmers with sufficient OSG and FG knowledge are very thin on the ground. Tim Moore is the guru, and best placed to say how difficult this would be, though I've spent some time working on the graphics as well. >From my experience adding a new terrain engine such as osgEarth would be a very large job indeed. As you have shown, we have plenty of room for improvement in our existing terrain and graphics engine. Personally, I think my efforts are better spent improving our existing graphics, which will benefit both low altitude and sub-orbital flights, rather than integrating a new terrain engine. Going off-topic: one thing I have been thinking off is generating lower resolution BTG terrain files using terragear and then loading different resolution files depending on distance. So tiles far away would use a lower resolution height map and wouldn't include line and point features. I've still to investigate to see if this would make any real difference both in terms of I/O and graphical performance. Anyone got any ideas? -Stuart ------------------------------------------------------------------------------ What Every C/C++ and Fortran developer Should Know! Read this article and learn how Intel has extended the reach of its next-generation tools to help Windows* and Linux* C/C++ and Fortran developers boost performance applications - including clusters. http://p.sf.net/sfu/intel-dev2devmay _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel