In addition, I have two questions for You, one is nice and other is not so. Firstly not so nice question.
When? I mean, surfing on the rocket it's not so easy on itself and only fanatics will try it when there is no Earth surface visible but lags and fallouts instead of it. Even me, who put more than half of year everyday work in it, do not like to fly it much now. So future improvement of "Vostok" is unreasonable due to absence of people who would be interested in it until terrain engine improvements. I do want to know when it will be improved to plan my work. Secondly, nice question. Can I help to do it faster somehow? I really interested in continue "Vostok" and other such crafts development in FG. I could do something for terrain engine improvement if someone would teach me how to do so. Victor ------------------------------------------------------------------------------ What Every C/C++ and Fortran developer Should Know! Read this article and learn how Intel has extended the reach of its next-generation tools to help Windows* and Linux* C/C++ and Fortran developers boost performance applications - including clusters. http://p.sf.net/sfu/intel-dev2devmay _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel