> Hi Victor, Hi Stuart.
> Unfortunately, programmers with sufficient OSG and FG knowledge are > very thin on the ground. Tim Moore is the guru, and best placed to say > how difficult this would be, though I've spent some time working on the > graphics as well. Cool... > >From my experience adding a new terrain engine such as osgEarth > would be a very large job indeed. Ok... > As you have shown, we have plenty of room for improvement in our > existing terrain and graphics engine. > > Personally, I think my efforts are better spent improving our existing > graphics, which will benefit both low altitude and sub-orbital flights, > rather than integrating a new terrain engine. I had propose "other engine" solution only because do not know is it possible to improve current. > Going off-topic: one thing I have been thinking off is generating lower > resolution BTG terrain files using terragear and then loading different > resolution files depending on distance. So tiles far away would use a > lower resolution height map and wouldn't include line and point features. > I've still to investigate to see if this would make any real difference both > in terms of I/O and graphical performance. Anyone got any ideas? I have some idea what I had wrote about somewhere. Do not know if it new or can it help. Look. Oh high speed/altitude there is no reason to make tiles polygonal at all. It's so distant/fast to feel much difference. Better to do it way osgEarth engine does. It loads one picture for tile and other picture for altitude by normalmap, as urban shader and normalmap shader do. With shader off it could be simply even surface with Earth texture, with shader on it could be relief. In any case it could be much faster then current multipoligonal tiles. -Victor ------------------------------------------------------------------------------ What Every C/C++ and Fortran developer Should Know! Read this article and learn how Intel has extended the reach of its next-generation tools to help Windows* and Linux* C/C++ and Fortran developers boost performance applications - including clusters. http://p.sf.net/sfu/intel-dev2devmay _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel