On Sat, 2011-06-04 at 15:28 +0200, Frederic Bouvier wrote:

> The problem is that the Blender AC exporter generates these absolute path.
> In the PLIB days, the loader simply ignored the path to just take the 
> simple name.
> 
> -Fred
> 


  And AC3D does the same, and often one needs to add absolute pathnames
to be able to edit it in AC3D, then remember to remove them before
committing. 
  I wish there was a command line parameter to tell the editor where to
look for the texture files, it's very annoying.

  But thanks Thorsten for catching that error, and fixing up the models.
  

  S.
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