On Sat, 2011-06-04 at 15:28 +0200, Frederic Bouvier wrote: > The problem is that the Blender AC exporter generates these absolute path. > In the PLIB days, the loader simply ignored the path to just take the > simple name. > > -Fred >
And AC3D does the same, and often one needs to add absolute pathnames to be able to edit it in AC3D, then remember to remove them before committing. I wish there was a command line parameter to tell the editor where to look for the texture files, it's very annoying. But thanks Thorsten for catching that error, and fixing up the models. S.
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