On 04.06.2011 15:28, Frederic Bouvier wrote:
> The problem is that the Blender AC exporter generates these absolute path.
> In the PLIB days, the loader simply ignored the path to just take the
> simple name.

Right, unfortunately it requires another manual step.
The advantage of not ignoring the path (OSG) though is, that you can 
reference textures in other directories. There is no longer a need to 
copy every texture into the same model directory as the .ac file. You 
can reuse shared textures from other directories (from the same or even 
other aircraft, from a global texture directory etc).

cheers,
Thorsten

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