> I'll let you elaborate on this topic before I could answer. Frederic, thank You for answer. It seems what it's become more or less clear now.
I think it's reasonable to test osgEarth at least to compare speed, exactness, and including possibilities then. If Your engine is completely different osg based product than FG then difference between it and osgEarth engine, which other completely different osg based product, including is mostly virtual. My opinion what's better to use things by near side, but only in case it's better or equal to things on far. If it's hard to use then it seems better to choose what's faster and easier in including. As I heard, osgEarth already works as engine in some sim products. Do not know if it have ROAM possibilities or some problems though. It would be nice if some core level developer could look deeper into it. Dunno if I could tell competent even if I would have time to test it myself. Victor ------------------------------------------------------------------------------ Simplify data backup and recovery for your virtual environment with vRanger. Installation's a snap, and flexible recovery options mean your data is safe, secure and there when you need it. Discover what all the cheering's about. Get your free trial download today. http://p.sf.net/sfu/quest-dev2dev2 _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel