Am Freitag, den 30.12.2011, 00:09 +0100 schrieb Csaba Halász:
> I wonder if there is an open standard counterpart that can do the same
> as the dds compression? Or is the whole idea patented? (Eww, too broad
> software patents are the work of the devil).
> 

As far as i know, FXT1 a texture compression from 3DFX was invented to
have a patent free alternative to S3TC.
But the Wikipedia article claims, that some parts of FXT1 might infringe
the S3TC patent.

But this isn't the only problem, the main problem is that it is
marginally supported by 3d drivers. Which results in the problem that it
is practically not usable.
But there is an OpenGL Extension for it. 

See:
http://en.wikipedia.org/wiki/FXT1
and
http://www.opengl.org/registry/specs/3DFX/texture_compression_FXT1.txt


But i want to ask.
What hinders us to ship all FlightGear textures as compressed *.dds
Files and provide a software tool to uncompress them before FlightGear
is launched for users, that don't have a videocard with 3d drivers that
support S3TC?
Then flightgear should be able to select the appropriate texture files
on the fly.

Best Regards,
 Oliver C.





 



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