Vivian,

On Sunday, January 15, 2012 12:08:14 Vivian Meazza wrote:
> I would suggest
> 
> "Image "D:/Git_New/my_fgdata/Textures/Terrain/sand6.dds" uses compressed DDS
> textures which may be unsupported by your video driver and not display
> properly."

Ok,
Can you help me further:

It's not limited to dds. If you use osgconv xxx.dds xxx.ivs you will probably 
have the same effect. So I think simply ommitting DDS is ok?

Also, much more important, the comment is not about 'your video driver'. It is 
in your (Vivian) case even wrong. Your driver will display this fine.
So, in the end I do not care if it is 'your particular video driver' that does 
not like this. You will just see this in the best case as the models look 
wrong, and in the worst case fgfs just crashes the driver if these textures 
are used.
What I really care about is that these files are expected not to work on a huge 
amount of graphics boards out there. The point is to tell people doing 
textures that they should omit compression so that this message disapears.
Ideas how to write this?

Thanks!!!

An other thing:
On unix I usually get the gzip plugin installed by osg (osgdb_gz.so). Is this 
also the case for the default win32 case? Is there a osgdb_gz.dll or something 
along the lines in the directory containing the plugins?

If yes, we can already tackle the size problem of the uncompressed dds files on 
disk by just gzip compressing these makging a xxx.dds.gz from a xxx.dds and 
just refering to xxx.dds.gz instead of xxx.dds. At least this works fine here. 
And I assume that this works fine for all unix like operating systems including 
mac?!
James?

Mathias

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