Stuart wrote

> Hi All,
> 
> Rembrandt works well on my GT260M, and really moves FG's graphics on
> massively.  I think it's a fantastic enhancement to FG, and we should
really
> consider naming the July/August release as v3.0.0.
> 
> Does anyone know whether FG is unique amongst desktop simulators in
> offering this?  I have no experience of X-Plane nor FS-X.
> 
> I've noticed significant slowdown on my computer in the following
> circumstances:
> - Forests (e.g. KHAF). Having not looked at the code, my guess is that
some
> NodeVisitor for the rending is delving too deeply into the OSG tree for
the
> random vegetation.
> - Urban areas. My guess here is that is purely due to the number of models
> being rendered, each of which is casting a shadow.  I know that there are
still
> optimisations to be made, but could I suggest a property switch to limit
> shadowing to the user's aircraft?  IMO the self-shadowing in the aircraft
> cockpit is the most impressive part of Rembrandt, and the combination of
> that plus shadowing on the ground might be an acceptable frame-rate
> compromise for many users.
> 

Don't get over excited. Fred is doing a great job, but there are many bugs
to iron out yet. We haven't been able to port the water shader nor the
ubershader completely to Project Rembrandt yet . Each aircraft in the
inventory needs checking for 2 sided faces, panel lights need converting,
and nice to have are nav. lights and landing lights. Much of the shared and
scenery models need similar checking: the windsock is an obvious one. Can
you imagine the task for USS Vinson? Random Vegetation is unusable.

Frame rate is taking a big hit for most if not all systems .

With a fair wind, and if we can jump  over some of the technical hurdles, I
think it might just be feasible to get something called FG 3.0.0 out of the
door by the end of this year, but I wouldn't bet on it at this stage.

Vivian  



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