Björn

> 
> Vivian:
> 
> A combination of canopy features with individual features scattered around
> the edge?
> Just like in the Enemy Engaged series of helicopter sims?
> 
> (See picture)
> http://www.nexgam.de/media/cache/nexgam/img/articles/8753/Enemy-
> Engaged-Comanche-vs-Hokum-1.jpg
> 
> I say this would be a viable option for rendering patches of forest.
> If the canopy texture can be spiced up with e.g. a bump map, you'd get a
> fairly good looking, but still fast result.
> 

That’s what I had in mind. Perhaps we could use individual trees (outliers)
around the edges. It's not an original idea.

Vivian 



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