On 4 May 2012, at 14:21, Alan Teeder wrote:

> At the moment it seems to me that FG requirements are increasing faster than 
> the performance of affordable computers.  A few months ago I was getting 
> over 60 fps with an Intel i5-2500k CPU @3.30GHz, 8Gb Ram,  Nvidia GTS 450 
> combination. This is now down to 40 (no Rembrandt) and less than 20 (with 
> Rembrandt).

It would certainly be good for you to find what caused the non-Rembrandt 
slow-down, since the only thing that should possibly have happened in that time 
is shader changes - nothing in the C++ scene that should make such a large 
difference.

James


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