On Thu, May 3, 2012 at 7:29 AM, Renk Thorsten wrote: > Since the random buildings are now in the effect system, I've run a few tests > with the lightfield shaders yesterday. > > The good news is: It works just fine. > > The bad news is: It eats performance like mad. > > For comparison: Without lightfield shading, I had a test case involving a > large urban area (Las Vegas in this case) in which I had 30 fps given the > weather without any buildings. Populating the city with random buildings at > density 1.6 reduced me to 28 fps. Using the urban shader effect (quality 3 I > think) instead gave me 25 fps. I think this is more or less what Stuart is > seeing as well (?).
On my system I get the following just SE of KSFO facing the city at ~155 degrees): - No buildings: 27fps - Random buildings (density 1.6 though it doesn't make any difference on my system): 27fps - Urban Shader (Quality 2): 22fps Skydome switched on (apologies if this != Lighfield): - Random buildings: 20fps - No buildings: 21fps (Note that I'm see a lot of variability when I start changing values in the Rendering Options menu and then reloading the tiles. On startup with Random Buildings switched on, I get 35fps) So, it looks like there's a lot of variability in performance impact depending on people's specific systems. -Stuart ------------------------------------------------------------------------------ Live Security Virtual Conference Exclusive live event will cover all the ways today's security and threat landscape has changed and how IT managers can respond. Discussions will include endpoint security, mobile security and the latest in malware threats. http://www.accelacomm.com/jaw/sfrnl04242012/114/50122263/ _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel