Tim Moore wrote:
> On Wed, Jul 25, 2012 at 1:43 PM, Martin Spott <martin.sp...@mgras.net> wrote:
>> James Turner wrote:
>>> Or to put it another way - the actual hard part is running the
>>> widgets in the main OpenGL window - which *is* a requirement for
>>> full-screen apps and multi-monitor setups.  (Some people have claimed
>>> otherwise, but I believe we need the option of 'in-window' UI for
>>> many cases).
>> I object - at last I can't envision a case where running the UI inside
>> a separate window in front of a (full-screen) viewer is inferior to an
>> in-window UI.  All supported window systems provide the required
>> information on screen/window-geometry or -placement to position a
>> separate UI-window wherever you like.
> One avoids OpenGL rendering to more than one window if possible
> because graphics context switches are "expensive."

I can't resist the feeling that running the current PUI menu inside the
main viewer isn't less expensive.  From an empirical point of view I'd
say that opening an xterm in front of a full-screen FG viewer has about
the same impact as enabling the menubar.

 Unix _IS_ user friendly - it's just selective about who its friends are !

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