James Turner wrote:

> Or to put it another way - the actual hard part is running the
> widgets in the main OpenGL window - which *is* a requirement for
> full-screen apps and multi-monitor setups.  (Some people have claimed
> otherwise, but I believe we need the option of 'in-window' UI for
> many cases).

I object - at last I can't envision a case where running the UI inside
a separate window in front of a (full-screen) viewer is inferior to an
in-window UI.  All supported window systems provide the required
information on screen/window-geometry or -placement to position a
separate UI-window wherever you like.

For the die-hards just think of a menu bar positioned in front of the
upper left corner of the viewer-screen or -window having just very thin
borders.  From my perspective that's a pretty appealing approach
because running the UI outside the viewer and probably/hopefully
outside the main program could lead to a consistent management-/
control-interface in FlightGear.

 Unix _IS_ user friendly - it's just selective about who its friends are !

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