AJ

Thanks for the reply.

I haven't looked at the Lightning for some time, but as my TSR2 (still in 
development) suddenly started producing funny glitches in the engine sound I 
went back to your Lightning, from which I had stolen this particular piece 
of code (many GPL thanks). Subsequently I have found the same problem, to 
various degrees, in other aircraft, including Sea Vixen. It hard to 
describe, but  is a kind of background twittering. I hear the same effect in 
Linux and Windows.

Off topic, whilst looking for further examples I found many aircraft that do 
not work. Concorde just crashes Flightgear, and several aircraft have 
translucent HUD and/or cockpits. This is with Rembrandt enabled.

As Eric says stereo has been discontinued for some time, and he is the one 
to explain the benefits of this change. I think that there is a stereo 
effect still, as rotating the viewpoint causes significant volume changes, 
which must be based upon sound source position. This particular effect seems 
to me rather unrealistic, as when I turn my head in real life the noise of 
my surroundings does not change to such a great degree.

Alan



-----Original Message----- 
From: AJ MacLeod
Sent: Monday, October 01, 2012 2:02 PM
To: FlightGear developers discussions
Subject: Re: [Flightgear-devel] Engine sound and HSI problems with Lightning

On Sat, 29 Sep 2012 10:59:18 +0100
Alan Teeder wrote:

> Just a heads-up.
> A couple of faults with the current CVS have recently surfaced.
> The most irritating is a break-up of the engine sound once they have been 
> started.
> There are also warnings about the use of a stereo file 
> (Lightning/Sounds/avpin_combustion.wav, but I don´t think that this is 
> related)

I suspect this (startup sound sequence) might have been broken since the 
major changes to the FG sound system were made - or is it more recent?  IMO 
it's a huge shame that stereo sounds are not supported any more, as the 
aural experience now just isn't as immersive (not to negate the real 
improvements that _were_ made of course).  I'm not sure I understand why 
stereo can't be supported - couldn't the relative volumes / pitches of the 
two channels of the sound clip be adjusted fairly easily to provide 
positional cues?

> The second problem is that the HSI spins continuously until the “Push 
> Source” button at the bottom of the instrument is pressed.  Pressing this 
> button twice results in rotation once again.

Had no idea about this one, will try and look into it when I get a chance...

Thanks for reporting these, a major shortage of "spare" time means I'm not 
able to be involved as I once was but would like to keep the stuff I have 
done working at least!

AJ

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