On Monday, October 01, 2012 19:16:09 Alan Teeder wrote:
> James
> 
> I have just run a very quick check on a few aircraft. My apologies, but I
> should have used the word opaque and not translucent.
> 
> F22 (jsbsim) has an opaque HUD,  Mirage F1 has an opaque cockpit. They are
> both transparent when Rembrandt is disabled.
> 
> The Saab Draken seems to have no cockpit. This is with or without Rembrandt
> enabled.
> 
> Concorde crashes Flightgear at start-up. Again this is not affected by
> Rembrandt.
> 
> As a general comment I find that the flying characteristics of most of the
> aircraft that I flipped through seem very unrealistic. They seem to be
> optimised for ease of use by non-pilots. This makes Flightgear appear to be
> a toy, or game, when it is capable of being an accurate flight simulator.
> IMHO this is a great pity.
> 
> There are exceptions - e.g. the default Cessna 172, so it can be done. How
> can we encourage developers to pay as much attention to aerodynamics as they
> do to eye candy?
> 
> Alan

Hi Alan,

Most aircraft need to be "ported" for Rembrandt. The amount of porting 
necesary is in most cases proportional with the complexity of the eyecandy 
used before by said aircraft. For some is as simple as assigning an effect for 
transparent surfaces, for others it might require more involved work (might 
even require remodelling of some parts). That said, there are quite a few 
aircraft that have been "ported". By the symptoms you describe it's most 
likely the f22  the Mirage and the Draken weren't ported yet.

However I'm concerned with the Concorde errors, since I've adapted that one to 
Rembrandt, and it uses the same effects/shaders as the C172p.

Regards,
Emilian







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