Okay, after sleeping over this and going over all the feedback on this list:
My original idea was that the whole concept of a continuous season model in combination with a user-customizable environment by pixel processing is a big thing - I doubt many other simulators have something like this (it doesn't really work with photo-texturing for instance) and I saw this as unique selling point for a 3.0 if this is expanded and implemented properly. After having the discussion, reading zero enthusiastic feedback and mainly concerns that this is too complicated, potentially confusing and observing that the focus of the whole discussion is more on the snags (which a complex system, especially initially, inevitably has when compared to a simple one) than on the opportunities, I realize that my opinion about the thing is just my opinion and not more widely shared. But having a dropdown menu for season selection to drive a continuous season model by pixel postprocessing just makes no sense, it's a waste of perfectly good GPU performance. If you want pre-defined seasons, the way to do it is using seasonal textures. So I will remove the option from GIT again and clear out the *-autumn.png textures in the next days and develop this further for my own private enjoyment (with the understanding that I'll make it available on request to anyone interested), which should give anyone else the chance to implement a drop-down seasons model for 3.0 without generating confusing clashes. No hard feelings from my side, I don't come with the expectation that everyone shares my enthusiasm for painting the terrain. Admittedly it's not at the core of what makes a Flightsim. * Thorsten ------------------------------------------------------------------------------ Free Next-Gen Firewall Hardware Offer Buy your Sophos next-gen firewall before the end March 2013 and get the hardware for free! Learn more. http://p.sf.net/sfu/sophos-d2d-feb _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel