Okay, after sleeping over this and going over all the feedback on this list:

My original idea was that the whole concept of a continuous season model in 
combination with a user-customizable environment by pixel processing is a big 
thing - I doubt many other simulators have something like this (it doesn't 
really work with photo-texturing for instance) and I saw this as unique selling 
point for a 3.0 if this is expanded and implemented properly.

After having the discussion, reading zero enthusiastic feedback and mainly 
concerns that this is too complicated, potentially confusing and observing that 
the focus of the whole discussion is more on the snags (which a complex system, 
especially initially,  inevitably has when compared to a simple one) than on 
the opportunities, I realize that my opinion about the thing is just my opinion 
and not more widely shared.

But having a dropdown menu for season selection to drive a continuous season 
model by pixel postprocessing just makes no sense, it's a waste of perfectly 
good GPU performance. If you want pre-defined seasons, the way to do it is 
using seasonal textures.

So I will remove the option from GIT again and clear out  the *-autumn.png 
textures in the next days and develop this further for my own private enjoyment 
(with the understanding that I'll make it available on request to anyone 
interested), which should give anyone else the chance to implement a drop-down 
seasons model for 3.0 without generating confusing clashes. No hard feelings 
from my side, I don't come with the expectation that everyone shares my 
enthusiasm for painting the terrain. Admittedly it's not at the core of what 
makes a Flightsim.


* Thorsten


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