Cool review Renk! 

Regarding FDMs: I was at a friend's this christmas and since he had just bought 
X-Plane 10, I had the chance to test it with C172 to see how it handles...

FG clearly wins here since on X-plane there was not even a slight 'adverse yaw' 
(aileron-breaking) attitude when turning the plane, with realism on full. 
(Unless that particular c172 model had differential ailerons, although nothing 
of the sort was visible when I was looking at the model from the outside).

All best,
/Klearchos
On 27 feb 2013, at 08:44, "Renk Thorsten"ng <thorsten.i.r...@jyu.fi> wrote:

> 
> Following a forum discussion, I finally became curious and tested the FSX 
> demo version yesterday. I've spent about two hours flight with it, testing 3 
> different planes (the ultralight, the Baron and the Learjet) and had a look 
> at different weather conditions and daytimes around TNCM.
> 
> The installation process takes forever, opens one useless wizard after the 
> next one and never gives any indication what it's actually doing - the 
> Windows way.... Also startup isn't exactly fast.
> 
> A few immediate nice impressions:
> 
> * The launcher GUI is very pretty - including some pics in the GUI adds a 
> nice touch and gives you more immediate impressions what things are about. In 
> comparison, the FG GU (both launcher and in-sim) is very rough around the 
> edges.
> 
> -> I guess it's a matter of taste, but including a pic of the weather 
> situation to expect in pre-defined scenarios would not be a bad touch for our 
> GUI for instance.
> 
> * I got the IR-sycnhronized LCD shutter glasses 3D effect working out of the 
> box, so I was able to test FSX in real-color 3D which looked very cool - I've 
> never been able to make FG do that, I can activate the whole set of 3d 
> options, but they never trigger my shutter glasses. I wish FG would support 
> that function...
> 
> -> Win for FSX.
> 
> One in the cockpit, I had serious trouble finding my way around. Maybe it's 
> just whay one is used to, but looking around in the virtual cockpit the FG 
> way came much more natural to me than looking around in FSX. I didn't find 
> any way to adjust my field of view at all.
> 
> In the following, I maxed out all graphics and realism options I could find.
> 
> 1) Terrain:
> 
> * A big plus about the FSX terrain is that it doesn't have landclass seams. 
> That makes it quite a bit nicer to look at from above. It's not so impressive 
> from close-up, and all in all, I would conclude that regions where we did 
> apply a regional texturing scheme and use the best shader effects available 
> are in fact quite competitive. In particular, I think the recent 2nd 
> generation Hawaii in FG  or middle-east looks much better from close-up and 
> is still about on par when seen from a few thousand feet. Of course, FG 
> terrain can look much worse in areas where we didn't customize it.
> 
> -> Pretty much a draw. Hiding the landclass seams better would still be the 
> thing for FG.. it's just not so easy.
> 
> * I know several people who were especially impressed by the water in FSX. 
> Personally I wasn't at all. What it does get is that it knows where shallow 
> water is and thus it gets lighter and the ground can be seen through. But for 
> instance it doesn't have as nice waves and foam as our water, the scenery 
> reflections it generates look completely unrealistic,  ocean just doesn't do 
> that, and it didn't really change color when underneath a 8/8 cloud cover 
> where it should have gone to grey - as the FG water shader does. 
> 
> -> So that's a win by a narrow margin for FG - still, being able to include 
> depth information into the rendering would be cool.
> 
> * Models of trees and of the aircraft carrier in the vicinity where largely 
> on par. Probably FSX has more graphical artists and the quality of for 
> instance tree textures seems to be a bit better, but the technique is 
> otherwise pretty similar. I liked seeing a few other aircraft lined up on a 
> carrier - the FG carriers are usually rather empty.
> 
> -> Ever so slight edge for FSX
> 
> 2) Weather (I looked at 'Fair Weather' and 'Rain' scenarios.):
> 
> * I wasn't at all impressed by the quality of 3d clouds. The Cu clouds are 
> sort of very impressive at first glance from the ground , right until the 
> point where you realize that they just don't look like real clouds. The form 
> seems to be designed by an artist to impress, but the combination of shapes 
> doesn't occur in real Cu clouds which are turbulent raising air motion. The 
> distribution of cloud sizes is all wrong - a real sky generates Cumuli at all 
> size scales, FSX just does two or three. The distribution of locations is all 
> wrong - they should cluster over islands where convection is stronger than 
> over water, but they don't. They don't respect time - I've gotten the same 
> amount and size in the morning as during the day. They're far too white - 
> real Cu have rather strong self-shading. This leaves the impression the 
> clouds where made to resemble the pretty picture in the launcher GUI of fair 
> skies, but they miss out pretty much every subtlety I've been struggling with 
> when designing the Cu system of Advanced Weather. 
> 
> -> Clear win for FG.
> 
> * The Cirrus clouds do actually look quite nice and better than what we have 
> - here having people who can do good texture extraction is an advantage...
> 
> -> We could need a helping hand from some photoshop/gimp master to get better 
> Cirrus textures.
> 
> * Rain and overcast skies didn't impress me either. The rain generated in FG 
> looks more plausible to me, and the light underneath the overcast sky was 
> just wrong. From above the cloud layer didn't look very good.
> 
> -> Well, the overcast has also issues, so FG has an edge, but just slightly.
> 
> 3) Light
> 
> * I wanted to see a Caribbean sunrise and... well, it was quite a letdown. 
> Cloud shading and lighting is plain wrong, light reflections on the water 
> look acceptable, the sky color looks plain wrong, there's nothing like Mie 
> scattering on clouds,...
> 
> -> Atmospheric Light Scattering is really light-years ahead in this 
> department. The FSX sunrise is barely on par with what the default rendering 
> scheme in FG creates.
> 
> 4) FDMs
> 
> * I've tried the ultralight, the twin-prop Baron and the Learjet. As far as I 
> could tell, they handled just the same, the only difference i noticed was the 
> airspeed I could get out of them. It's just no comparison at all to our 
> JSBSim beauties like the SenecaII or the P-51D where the FDM feels even the 
> torque from spinning up the engine. The FSX experience reminded me of badly 
> tuned YaSIm models - it sort of gets the rough characteristics right, but 
> that's about all.
> 
> -> Clear win for FG.
> 
> 5) Cockpits
> 
> * The cockpits in FSX demo were rather nice - about on the level of the 
> 4-star and 5-star FG cockpits. One striking difference is that often in FG 
> the instrument panel is done in hires, but then looking to the side I get to 
> see coarse, monochromatic surfaces whereas FSX textures every interior 
> surface of the cockpit in reasonable quality.
> 
> Question for modellers - often interior surfaces are just textured by a color 
> - like grey for metallic surfaces. I think the appearance would much improve 
> if we'd replace that by a material texture - if we had a library of leather, 
> metal, plastic in various colors,... it doesn't seem like a hell of a job to 
> improve the visuals drastically. The eye keys so quickly on monochromatic 
> surfaces... Having said that - for instance PAF team work (the DR-400 comes 
> to mind) is actually even a bit better than FSX quality.
> 
> -> on average an edge for FSX
> 
> * Instruments were animated in rather jerky motion, I've never seen FG do 
> that.
> 
> -> Win for FG here.
> 
> 6) Performance
> 
> * I was struggling to get 20 fps delivered with full details - and that's in 
> a mostly-water Caribbean area in fair weather. To be fair, that's 20 fps per 
> eye, so in reality the system was clocking between 30 and 40 fps - on a 
> GeForce 670M which is one of the best GPUs I could buy! FG with full eye 
> candy in Hawaii scenery under similar cloud cover delivers me a constant 60 
> fps.
> 
> -> Win for FG.
> 
> In summary, I had expected that FSX would be much more impressive 
> graphically. But it just isn't - maybe it gets better when you install all 
> addons, maybe not, but out of the box, if we make a fair comparison between 
> FSX and FG scenery where we've put an effort in, FG is in many areas better 
> in the visuals, in some at least on par, and there's not so much where FSX 
> actually has an edge. Given that the demo is probably designed with the aim 
> of impressing me (rather than making me turn away), that's not a bad result 
> for us.
> 
> As for FDMs, I found FSX not really measuring up in this department. If I 
> compare the Baron with the FG SenecaII, then it's just a no-brainer.
> 
> So - it might give us some hints where to improve, but that's actually not a 
> bad outcome.
> 
> * Thorsten
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