On 21/06/13 21:26, Arnt Karlsen wrote:
> On Thu, 20 Jun 2013 10:20:03 -0700 (PDT), geneb wrote in message
> <alpine.lfd.2.03.1306201018050.25...@deltasoft.com>:
>
>> On Thu, 20 Jun 2013, Alan Teeder wrote:
>>
>>> Instead of all this mudslinging about what slows what on which
>>> processor, could some thought be given to producing a benchmark
>>> suite for Flightgear.
>>>
>>> It would need to take in all of the, by now well known, variables -
>>> making it by no means a simple beast to manage.
>>>
>>> If this could be automated in some way it would be much easier to
>>> capture, and then submit, consistent data.
>>>
>> A scripted run would be an EXCELLENT tool.
> ..aye, and a scripted run can be set up to play all the tricks,
> even if it needs to run FG several times to e.g. reset the graphics,
> and it can be set up to finish the run by offering to upload
> the results automatically. :o)
>
>

Actually this is probably in my interests, I'm improving the concorde 
(3D cockpit, less laggy nasal, autopilot - slowly) but I have fairly 
powerful hardware so I'd like to know how much of what I do affects 
other users.

A long time ago, I remember using this to try and figure out why I was 
getting 10fps on a nvidia GTX470 with the lowest settings and default 
renderer (I was accidently running a debug build):
http://wiki.flightgear.org/Howto:Debugging_FlightGear_Crashes#Minimal_Startup_Profile

I might come up with a dash script that tests things in different areas 
with different settings, But that will only be helpful on linux. I'll 
probably just use the telnet server to pull the property tree frame 
rates/spacing I haven't used it yet but I imagine it would be quite easy).

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