This has been risen by simgear change of "Ensure compatibility with OSG
3.1.8." on 6/26.
d0b77639c2f401c531e0cddd8931eb1e8ef8035f
If this changes are rollbacked, issue will gone.
Hyde
(2013?06?30? 12:19), grtuxhangar team wrote:
Yes i do use rembrandt-enabled.
Just tried out without rembrandt , i get a transparent runway area (
we can see the scenery under ), and the model shader effects remains
dark then wrong :(
yes, with generic to minimum the runway is restored, however, the
model shader effects is lost
Ahmad
On 30 June 2013 17:32, Renk Thorsten <thorsten.i.r...@jyu.fi
<mailto:thorsten.i.r...@jyu.fi>> wrote:
> I am seeing the same(NVidia GT450, Windows 7) . All runways are
black.
>
> If I set shader options --> generic to minimum the runway is
restored.
>
> It happened within the last few days.
I've had a different sort of problem with the runway shaders since
a few weeks on my up-to-date Linux version which were showing a
checkerboard pattern. This hasn't shown on my 5 weeks old Windows
version. I've also seen that the higher level runway shader is
affected, whereas the minimum shader works correctly.
I wonder if this is related. I assume Ahmad is seeing this under
Rembrandt. I am seeing this under ALS (which is a rather different
shader code which isn't even doing the same things). Alan - which
rendering framework are you using? It bugged me that the problem
crept in without me doing anything on the shader code, so I
suspect it's not a shader problem, but something that creates
problems for the shaders.
* Thorsten
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