On Tue, Sep 24, 2013 at 6:04 PM, Tomash Brechko <tomash.brec...@gmail.com> wrote: > Hello, > > Recently I was told that some planes have liveries of so high resolution > that you have to install low resolution versions to have a decent fps during > multiplay. But doesn't FG use mipmaps for liveries? If not then are there > plans to do so? Or should the livery be prepared in a certain way to > trigger mipmap generation? > > Perhaps mipmaps should also be applied to interiors as sometimes you can see > the insides through the window. > > -- > Tomash Brechko
Use of mipmapping only mitigates the issue. If a very high resolution 4096x4096 texture is being used, the first level of mipmapped texture reduction is 1/4 of that in pixel area, or 2048x2048. If a texture of more modest resolution like 1024x1024 is used, then the first level of mipmap reduction would result in a 512x512 texture. So a high resolution base texture is still going to result in a larger mipmap texture than a lower resolution base texture at the same mipmap reduction level. This is true of any texture in the scene where the object is not culled by LOD settings, etc. Liveries just tend to be the biggest hits. The results are cumulative for your video hardware. So in multiplayer, all those additional aircraft in the scene using high-resolution textures will tax your video card more heavily than aircraft using lower resolution images, even with mipmapping enabled. Hope that helps, -Gary aka Buckaroo ------------------------------------------------------------------------------ October Webinars: Code for Performance Free Intel webinars can help you accelerate application performance. Explore tips for MPI, OpenMP, advanced profiling, and more. Get the most from the latest Intel processors and coprocessors. See abstracts and register > http://pubads.g.doubleclick.net/gampad/clk?id=60133471&iu=/4140/ostg.clktrk _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel