On Wed, Sep 25, 2013 at 3:37 PM, Tomash Brechko <tomash.brec...@gmail.com> wrote: > Why limit yourself to only one downscale level? Mipmap can go several > levels down, so it doesn't make much difference whether you started 4096 or > 2048 (leaving space issues aside).
I used the first mipmap level as an example of the effect at any given mipmap reduction level, not an artificial limit. Mipmap level is determinied by virtual viewing distance to the object and image filtering mechanisms. For any given mipmap level, a mipmap for a higher resolution texture compared to a mipmap of a lower resolution texture will have the same size ratio as their base images. So the initial texture size makes a substantial difference. -Gary ------------------------------------------------------------------------------ October Webinars: Code for Performance Free Intel webinars can help you accelerate application performance. Explore tips for MPI, OpenMP, advanced profiling, and more. Get the most from the latest Intel processors and coprocessors. See abstracts and register > http://pubads.g.doubleclick.net/gampad/clk?id=60133471&iu=/4140/ostg.clktrk _______________________________________________ Flightgear-devel mailing list Flightgear-devel@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/flightgear-devel