But high res liveries already there, so the choice is between using more
memory or having low fps.  I think the choice should be obvious: if you do
have spare memory, not using it doesn't make you any good.

Quite recently there was a discussion about 2048x2048 textures for scenery,
and I'm sure they are mipmapped, otherwise it won't fly.  A typical plane
fits all of its exterior into at most a dozen hi-res textures, so the added
cost of mipmapping those is negligible I think.

2013/9/26 Gary Neely <grne...@gmail.com>

> OK, I see what you're getting at now-- the selection of the mipmap for
> rendering rather than the memory footprint.

  Tomash Brechko
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